This workload explores the scaling of the number of stationary (viewing) clients (avatars) in a scene with no object or scripts and their affect on platform metrics including CPU and network utilization.
The login pattern is a tight group, with only 1 meter in between each avatar. This causes the simulator, specifically the physics engine, to examine a large number of avatars in close proximity for possible collisions.
The scene is a blank flat square region with no objects and no scripts.
The TestClient script logs in 100 users in a 10m x 10m grid pattern near the center of the region without pausing in between logins then sleeps for 2 minutes.