This workload explores the scaling of the number of stationary (viewing) clients (avatars) in a scene with no object or scripts and their affect on platform metrics including CPU and network utilization.
The login pattern is a sparse group, with 10 meters in between each avatar. This spacing should reduce the load on the simulator, specifically the physics engine since there are no collisions between avatars.
The scene is a blank flat square region with no objects and no scripts.
The TestClient script logs in 100 users in a 100m x 100m grid pattern without pausing in between logins then sleeps for 2 minutes.