This workload explores the cost of adding a client to a region which contains a large number of static objects.
The scene is a blank flat square region with 20,000 stationary, non-physical, unscripted objects which do not contain any textures.
The TestClient connects a single avatar then waits 10 minutes for the scene to download from the simulator.
The initial TX bandwidth of this scene with 20,000 objects is >60KB/s but reduces to half within 15 seconds. It takes 2.5 minutes for the scene to fully load onto the client during which time the CPU load was ~100%. Once the scene is loaded, the CPU load is ~25% which approximately matches the steady state of the 20,000 object workload, Objects03.