Physics 02

This workload explores the scaling of the number of physics objects and collisions in a scene and their affect on platform metrics including CPU and network utilization.

Workload Description

The Scene

The scene is a blank flat square region with 25 object generators suspended over a large square room. The objects generated are scripted to live for a specified period of time and then die as new objects are being created. After some time, this creates a steady state number of physical objects at any given time.

Actions

The TestClient performs these actions:

  • Connects a single avatar
  • Sleeps 60 seconds
  • Shouts start 4 12.5 (The group of object generators begin dropping an average of 2 cubes per second for a steady state of 100 objects.)
  • Sleeps 50 seconds while object count reaches a steady state
  • Sleeps 300 seconds for additional data collection
  • Shouts stop to stop the flow of objects

Results

OpenSim r8311

  • ~20% CPU utilization
  • ~12.5KB/s TX bandwidth

 
 
 
 
opensim/physics02.txt · Last modified: 2009/03/04 12:47 by dslake
 
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