This workload explores the scaling of the number of physics objects and collisions in a scene and their affect on platform metrics including CPU and network utilization.
The scene is a blank flat square region with 25 object generators suspended over a large square room. The objects generated are scripted to live for a specified period of time and then die as new objects are being created. After some time, this creates a steady state number of physical objects at any given time.
The TestClient performs these actions:
start 10 25 (The group of object generators begin dropping an average of 1 cubes per second for a steady state of 250 objects.)stop to stop the flow of objectsThe 2.5x increase from 100 objects in Physics01 to 250 objects in this case has about a 10x increase on CPU utilization. The network TX bandwidth is only about 2x.