Physics 04

This workload explores the scaling of the number of physics objects and collisions in a scene and their affect on platform metrics including CPU and network utilization.

Workload Description

The Scene

The scene is a blank flat square region with 25 object generators suspended over a large square room. The objects generated are scripted to live for a specified period of time and then die as new objects are being created. After some time, this creates a steady state number of physical objects at any given time.

Actions

The TestClient performs these actions:

  • Connects a single avatar
  • Sleeps 60 seconds
  • Shouts start 10 25 (The group of object generators begin dropping an average of 1 cubes per second for a steady state of 250 objects.)
  • Sleeps 250 seconds while object count reaches a steady state
  • Sleeps 300 seconds for additional data collection
  • Shouts stop to stop the flow of objects

Results

OpenSim r8311

The 2.5x increase from 100 objects in Physics01 to 250 objects in this case has about a 10x increase on CPU utilization. The network TX bandwidth is only about 2x.

  • ~105% CPU utilization
  • ~14KB/s TX bandwidth

 
 
 
 
opensim/physics04.txt · Last modified: 2009/03/04 12:48 by dslake
 
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