This workload explores the scaling of the number of physics objects and collisions in a scene and their affect on platform metrics including CPU and network utilization.
The scene is a blank flat square region with 25 object generators suspended over a large square room. The objects generated are scripted to live for a specified period of time and then die as new objects are being created. After some time, this creates a steady state number of physical objects at any given time.
The TestClient connects a single avatar and waits 60 seconds. It then shouts start 20 25. The group of object generators begins dropping an average of 1 cube per second with a steady state of 500 objects.