[9:10] Doug Osborn is Online [9:12] Robert Adams: hello Doug [9:12] Doug Osborn: hey robert [9:12] Robert Adams: are things working for you today? [9:13] Doug Osborn: i seem to be sinking rather far into the chair [9:13] Robert Adams: yes.. we did the upgrade and some things are a lot better (CPU usage, memory usage) but there are some rough edges [9:13] Doug Osborn: OO its amazingly better [9:13] Robert Adams: that seems to be one [9:13] Doug Osborn: :) [9:14] Robert Adams: yes, we got rid of a lot of non-scaling code [9:14] Doug Osborn: I was in awe yesterday i spent hours in the 4x4 megaregion and it was VERY stable [9:15] Robert Adams: megaregions are going to be popular when you can build and TP anywhere [9:15] Robert Adams: yes... this is more stable... [9:15] Robert Adams: and it will do 40+ avatars easily [9:15] Doug Osborn: you think so? Im hoping [9:15] Robert Adams: do you know how many people Shenlei is thinking of for the December show? [9:16] Doug Osborn: well we dont have a clerar idea really... we just heard yesterday that toyota is intetrerested in taking a live feed [9:17] Doug Osborn: they have some kind of art channel thing they sponsor [9:17] Doug Osborn: if they start to promote it we might see a LOT of folks [9:18] Robert Adams: we're going to be testing large number of avatars this month... hopefully we can get it up to a level to support that show [9:18] Doug Osborn: :) [9:18] Doug Osborn: Im actually more frantic about some of the new bugs...... [9:18] Doug Osborn: my runway stopped working, and so did mu HUD based AO [9:18] Robert Adams: script problems? [9:19] Doug Osborn: well the "landing on a prim thing" seems to have casue my "avi-mover" script to behave oddly. [9:19] Doug Osborn: where the avis used to walk to thier destinations now they kinda float [9:20] Doug Osborn: and when i touch mjy HUD a second time it goes off screen and resets [9:20] Justin Clark-Casey: hi folks [9:20] Doug Osborn: aloha justin [9:20] Robert Adams: hi justin... w e're talking about the current bugs [9:20] Justin Clark-Casey: ah, there are so many :) [9:20] Robert Adams: PS: I need to leave in 15 mins... other meetings [9:21] Justin Clark-Casey: yeah, I should do some real work too soon [9:21] Doug Osborn: I figured they be keeping you busy [9:21] Robert Adams: Doug, do you have any idea what's causing the hud to misbehave? [9:21] Doug Osborn: no i dont [9:21] Robert Adams: I know people have looked at the landing problem [9:22] Doug Osborn: i put a touch position detect script in a box and it works all day [9:23] Doug Osborn: if i attach the box to my hud... the first touch reports the proper location on the surface,and then some prim attributes change and ( if it stays on screen) any other touches report as -1 locations [9:23] Doug Osborn: its very very odd behavior [9:23] Rob Willis is Online [9:23] Robert Adams: have you put in a Mantis about that... sounds like a real bug [9:23] Doug Osborn: but very much like the 3 rotation fucntions that stopped [9:24] Doug Osborn: the rotations still there.... it just gets lost somehow in the call to the getRot() function [9:24] Robert Adams: we have a fix for llRot... something was fixed elsewhere causing something that should never have work to stop working :) [9:24] Doug Osborn: yes i filed a couple mantis reports in the past weeks [9:24] Robert Adams: hello rob [9:24] Rob Willis: morning all [9:25] Justin Clark-Casey: Hey Rob [9:25] Rob Willis: morning [9:25] Doug Osborn: well I know prim rotations in SL have been borked since they mis-implemented global rotations offsets by mutiplying instead of dividing by the global rotation [9:26] Robert Adams: we'll promote fixing the bugs that are getting in people's way... a lot of new changes were introduced and some fundimental [9:26] Doug Osborn: but they wont fix it now becasue so many scripts ahave work arounds in them [9:26] Rob Willis: yeah i had to fudge a pendulum due to that bug [9:26] Robert Adams: downward compatible brokenness [9:27] Doug Osborn: I think thats a seriously wrong approach [9:27] Justin Clark-Casey: is that currently the case in OpenSim as well? [9:27] Doug Osborn: casue it makes rotational problems impossible to work on unless you understand the right way will never work [9:27] Robert Adams: it's like dates in Excel, all have a one day fudge in the output routines because the person who wrote the origional Excel though 1900 was a leap year [9:27] Doug Osborn: I havent had to test it yet [9:27] Rob Willis: i remember reading in jcc blog that in opensim it was fixed a few weeks back [9:28] Robert Adams: there have been so many little fixes [9:28] Robert Adams: Doug, do you notice the prim prioritization? [9:28] Robert Adams: how prims arround you are delivered before ones far away? [9:28] Justin Clark-Casey: yeah, unfortunately we don't have automated regression tests in that area, so I'm not all surprised when one fix undoes another [9:29] Doug Osborn: Im hoping the landin one will fix the "ground friction" and make my models walk again other wise i have 3 weeks to come up with a new runways system for tour show [9:29] Robert Adams: you think the problem is friction changed? [9:29] Justin Clark-Casey: do you know if anyone (jhurliman) is working on the landing issue? It is rather annoying :) [9:29] Doug Osborn: yes [9:29] Doug Osborn: i think so [9:30] Doug Osborn: robert im seeing no one on -line in my chat windo either [9:30] Doug Osborn: I see you and justin here but neither of you are "logged in" according to my window [9:30] Justin Clark-Casey: You're logged in on my contacts [9:31] Robert Adams: min seems to be working in both places [9:31] Robert Adams: mine work [9:31] Doug Osborn: the chat works but the bold isnt bolding... I wonder if thats a new emerald bug [9:31] Justin Clark-Casey: I suspect more a whoopsie in OpenSim [9:31] Robert Adams: I'm running Meerkat [9:32] Justin Clark-Casey: For some reason your IM's are showing up with the (Saved...) message [9:32] Justin Clark-Casey: to me [9:32] Doug Osborn: i just ran what the launcher gave me :) [9:32] Robert Adams: it found something on your system :) [9:32] Doug Osborn: lol maybe I am off line.... Justin says my IMs to him are coming marked (saved) [9:33] Justin Clark-Casey: yep. I think something got lost in the system. Maybe a relog would fix it [9:33] Robert Adams: you're working for me [9:34] Doug Osborn: justin is doing his moth imitation? hovering about the flame? [9:34] Robert Adams: I figured he was cold [9:34] Justin Clark-Casey: sorry, I have a terrible tendency to virtually fidgit [9:34] Doug Osborn: doesnt bother me [9:34] Justin Clark-Casey: When I stop mucking about that probably means I'm looking at some other screen :) [9:35] Doug Osborn: have you heard any feedback on the megaregion testing Justin???? any idea about limits on sizes yet? [9:35] Justin Clark-Casey: doug: seems genereally positive. There is some chatter about bugs. Not seen Teravus do anything on it for a while [9:35] Robert Adams: I need to run... talk among your selves.... I'll stay to capture the log [9:35] Doug Osborn: or has the focus gone back to the avatar load test fixes? [9:36] Robert Adams: bye all [9:36] Justin Clark-Casey: doug: I think people are just glad that the damn thing has started to work properly again [9:36] Justin Clark-Casey: bye robert [9:36] Doug Osborn: we have a 4x4 region up now and i spent almost all day in it yesterday.... I only noticed 1 mini-map drop out for a while [9:36] Justin Clark-Casey: jhurliman is doing a helluvalotta work, and I see lots of fixes from other Intel guys too :) [9:36] Doug Osborn: yes [9:37] Doug Osborn: we have a large conference scheduled on ScienceSim in about a month [9:37] Justin Clark-Casey: yeah I saw. Is that open entry or invitation only? [9:37] Doug Osborn: Im not sure how its going to work... Imj pretty sure its open [9:38] Justin Clark-Casey: I thought I might drop by if I get the opportunity - I'm always interested to see how these things work out [9:38] Doug Osborn: :) [9:39] Doug Osborn: Its a pretty amazing sight.. the conference region is a custom design from Jon Bouchard :0 [9:39] Justin Clark-Casey: yes - he's very talented [9:39] Justin Clark-Casey: Well, I had best be off myself. The disadvantage of being self-employed is that it 's much harder to feel that you can just slack off on a Friday :) [9:40] Doug Osborn: lol [9:40] Doug Osborn: must be a serious senat e meetigng [9:40] Doug Osborn: see ya justin [9:40] Justin Clark-Casey: bye doug, folks [9:40] Rob Willis: i noticed my server going crazy when I browse inventory in my region [9:40] Rob Willis: anyone else seen this? [9:41] Justin Clark-Casey is Offline [9:41] Doug Osborn: i had some inventory issues the other day in the mega region as well but i didnt know if it was related to the inventory server or the space [9:42] Rob Willis: i was getting lines about old server [9:42] Rob Willis: but they were flooding the server console [9:43] Rob Willis: until i either left my region or quit [9:43] Doug Osborn: i dont have the latest version installed yet [9:44] Doug Osborn: i havent seen it [9:44] Rob Willis: i have from sunday [9:44] Rob Willis: i also noticed obejcts that should move stay still [9:44] Rob Willis: however code wise they appear to be moving [9:44] Doug Osborn: how are they supposed to "move" [9:45] Rob Willis: it was using the rot [9:45] Rob Willis: funny thing is visually they stuck [9:45] Rob Willis: but listening to the movement they were moving [9:45] Doug Osborn: yes rot seems to be disconnected from the physics scene so the objects think they are moving but they arent getting updated properly...is what i heard [9:46] Rob Willis: another thing i noticed is that sometime land is up to my knees [9:46] Rob Willis: im not always on top [9:47] Doug Osborn: im seeing that a lot too [9:47] Doug Osborn: even sitting in the chair is off [9:47] Rob Willis: hmmm [9:47] Rob Willis: sometimes the avatar keeps kneeling [9:47] Rob Willis: or tripping over [9:48] Doug Osborn: i expect that anything that involves a rrotation multiplication is seing a ZERO [9:48] Doug Osborn: and so sit offestes arent being displayed correctly [9:48] Rob Willis: okay [9:48] Doug Osborn: and there is probably a hieght offset caclulated on your avi thats not returning a right result [9:49] Rob Willis: bug or something i cna fix? [9:49] Mic Bowman: talking about the "cannot land" problem? [9:49] Rob Willis: not being on top of land [9:49] Rob Willis: land up to knees [9:49] Mic Bowman: john mentioned that there is a problem with how opensim calculates hip offset [9:49] Mic Bowman: i don't know the status of any fixes [9:50] Rob Willis: ok [9:50] Mic Bowman: it isn't an easy problem to fix though... [9:50] Mic Bowman: at least that's the current line [9:50] Rob Willis: the other thing i saw was region console being flooded when i try to browse inventory in my region [9:51] Doug Osborn: aloha Mic [9:51] Mic Bowman: that one sounds like a configuration problem [9:51] Mic Bowman: hi doug [9:51] Rob Willis: it mentions old server in the flood [9:52] Mic Bowman: could you send me your ini file (specifcally need to see the grid services config)? [9:52] Mic Bowman: there are several places where you need to get the right URL [9:53] Mic Bowman: opensim configuration is a huge mess right now... [9:53] Doug Osborn: one of many messes it seems [9:53] Rob Willis: grid_server_url = "http://grid.sciencesim.com:8001/" [9:53] Rob Willis: user_server_url = "http://grid.sciencesim.com/" [9:53] Rob Willis: asset_server_url = "http://grid.sciencesim.com:8004/" [9:53] Rob Willis: inventory_server_url = "http://grid.sciencesim.com:8004/" [9:53] Rob Willis: messaging_server_url = "http://grid.sciencesim.com:8006/" [9:54] Rob Willis: for network section that is [9:54] Mic Bowman: the grid_server_url should be 8004 also [9:54] Mic Bowman: and what are they in the service sections? [9:54] Mic Bowman: i should probably just post someplace the OpenSimMaster.ini that we use [9:54] Rob Willis: under gridcommon? [9:55] Rob Willis: under gidcommon? [9:55] Mic Bowman: hmm... i'm not even sure where it goes any more [9:55] Mic Bowman: hang on... [9:56] Mic Bowman: hang on... let me see if i can just post this on the wiki somewhere[10:00] Rob Willis: btw the memory leak now is very very very small [10:00] Rob Willis: in comparison to before :) [10:01] Mic Bowman: http://www.sciencesim.com/wiki/doku.php/sampleconfig [10:01] Mic Bowman: that file is basically what we use for our site master [10:01] Mic Bowman: you obviously need to fix up ports at the top [10:01] Mic Bowman: and i think i haven't pushed the xmlrpc fixes into it [10:02] Mic Bowman: but the service sections at the bottom are critical [10:02] Mic Bowman: rob: did you get that? [10:03] Rob Willis: yep [10:03] Rob Willis: im seeing some difference [10:03] Rob Willis: i dont have assetloaderenabled [10:03] Mic Bowman: the URL's down in the service section is where you should check [10:03] Mic Bowman: obviously... some of the values are specific to our setup [10:03] Rob Willis: ok [10:04] Rob Willis: yeah its what i have then [10:04] Mic Bowman: we run linux... with /share/opensim as the root directory [10:04] Rob Willis: in my gridcommon i just have: [10:04] Rob Willis: AssetServerURI = "http://grid.sciencesim.com:8004/" [10:04] Rob Willis: InventoryServerURI = "http://grid.sciencesim.com:8004/" [10:04] Rob Willis: GridServerURI = "http://grid.sciencesim.com:8004/" [10:04] Rob Willis: AssetCaching = "FlotsamAssetCache" [10:04] Mic Bowman: and the modules section? [10:04] Rob Willis: Include-FlotsamCache = "config-include/FlotsamCache.ini" [10:04] Rob Willis: DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" [10:05] Rob Willis: AssetLoaderArgs = "assets/AssetSets.xml" [10:05] Mic Bowman: what are the values for AssetServices, InventoryServices, etc [10:05] Mic Bowman: in the modules section [10:06] Rob Willis: [AssetService] [10:06] Rob Willis: DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" [10:06] Rob Willis: AssetLoaderArgs = "assets/AssetSets.xml" [10:06] Mic Bowman: wrong section [10:06] Rob Willis: AssetServerURI = "http://grid.sciencesim.com:8004/" [10:06] Mic Bowman: [Modules] [10:06] Rob Willis: [Modules] [10:06] Rob Willis: AssetCaching = "FlotsamAssetCache" [10:06] Rob Willis: Include-FlotsamCache = "config-include/FlotsamCache.ini" [10:06] Rob Willis: thats it for modules [10:06] Mic Bowman: should have AssetServices = 'ModeCableBeach.dll:AssetServiceConnector" [10:07] Rob Willis: ok? [10:07] Mic Bowman: look for [Modules] [10:08] Mic Bowman: (its near the bottom of what i posted) [10:08] Rob Willis: so 3 lines then? [10:08] Rob Willis: assetcaching, include-floatsamcahce, and assetservices [10:08] Mic Bowman: ? [10:09] Rob Willis: i see it [10:09] Rob Willis: but do i use all of that? [10:09] Mic Bowman: see the modules section in what i posted.. there are a bunch of modules [10:09] Mic Bowman: yes [10:09] Mic Bowman: or something very like it [10:09] Mic Bowman: that's where you configure the "protocols" for communicating with the grid [10:10] Rob Willis: so i should also add gridservices, landserviceinconnector, neighbourservices, neighbourserviceinconnector, invtoryservices, and llproxyloginmodule? [10:10] Mic Bowman: you need all of the modules correctly configured [10:10] Mic Bowman: to connect to any grid [10:11] Rob Willis: im waiting for a previous msg to appear here [10:11] Mic Bowman: ? [10:11] Rob Willis: there it is [10:13] Mic Bowman: nice shirt doug [10:13] Mic Bowman: it really works with the pants [10:13] Doug Osborn: ya [10:13] Mic Bowman: the fern regions look pretty good [10:13] Doug Osborn: i just noticed that putting it on "bulks me up too ") [10:13] Mic Bowman: there is a slide projector that you might want to pick up for the conference [10:13] Doug Osborn: the one on the platofrm there? [10:13] Mic Bowman: it pulls the slides off a web site rather than needing to upload them as textures [10:14] Mic Bowman: yes [10:14] Doug Osborn: i saw that in the senate room but i couldnt get the script [10:14] Doug Osborn: thatnks [10:14] Doug Osborn: nks [10:14] Mic Bowman: if you can't mod that one... let me know & i'll just give you the scripts [10:14] Doug Osborn: have you talked to shen this morning? [10:15] Mic Bowman: the setup is harder than it looks [10:15] Mic Bowman: just for a bit at the senate meeting [10:15] Doug Osborn: the one you cgave me is no mod [10:15] Mic Bowman: she said she needs to skip our call [10:15] Mic Bowman: can you pull it out of that box? [10:16] Doug Osborn: it let me buy it but my inventory is showing a "loading objects indicator and no inventory item [10:16] Mic Bowman: permissions are totally broken right now [10:16] Doug Osborn: well Thats not fun [10:17] Mic Bowman: anything you & i need to talk about? [10:17] Mic Bowman: do we need the call? [10:17] Doug Osborn: shen gave me some textures to for the fern landss yesterday and they seemed to go into never never land but when i got here this morning they were backi :) [10:18] Mic Bowman: ? [10:18] Doug Osborn: No I think we are pretty current :) [10:18] Mic Bowman: megaregions are very odd [10:18] Doug Osborn: if theres anyhting you need for the ferms let me know [10:18] Mic Bowman: some things work like expected and some dont [10:18] Doug Osborn: ferns [10:18] Mic Bowman: ok... [10:18] Mic Bowman: thanks [10:18] Mic Bowman: dan's building on xfern [10:18] Rob Willis: brb [10:18] Mic Bowman: i'm going to see what he's got going [10:18] Doug Osborn: do you want me to dao a mantis on the terraforming issues there? there is a strip along each of the region boundries whree none of the terraforming tools works :( [10:19] Doug Osborn: bye robert :) thanks for the minutes :) [10:25] Rob Willis is Online